| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Corey Fumimasa
The Advent of Faith
77
|
Posted - 2013.02.01 21:03:00 -
[1] - Quote
Highsec POSGÇÖs are a huge capital investment and while not the majority of production slots they are significant, and they are where most research happens. They are vulnerable to attack. And when they get blown up it is a significant setback for the industrialists involved.
And then thereGÇÖs this constant stream of highsec guys who are unhappy with all the ISK and power that that the null sec corps have. The funny thing is that very few of them could live in null.
GÇ£Arggg hate the blue doughnut!!!! Boring, no conflict!GÇ¥ That from a lot of highseccers WTF.
But from the null sec indi guy GÇ£I canGÇÖt compete out here, change the game for me. I know how to play, I put in my time, and this would make me happy.GÇ¥ How is that any different from that guy last week who wanted to go into lowsec but didnGÇÖt want to put his implants at risk.
Also GÇ£My miner friends all moved to highsec because mining out here isnGÇÖt profitable.GÇ¥ And GÇ£We all have highsec industrial alts because its more profitable.GÇ¥ Maybe nullsec indi isnGÇÖt designed to be profitable, if you want to play that game then thatGÇÖs on you. And WTF if you want highsec mining to be less profitable then stop blowing up highsec miners. Let a glut market do the damage.
Eve isnGÇÖt a good game because it makes things easy. ItGÇÖs hard. Would it be hard for goons to wardec highsec corps 10 or 50 at a time and blow up their POSGÇÖs? Yeah it would. That is no reason to change the game so that itGÇÖs easier for you to compete.
And on that note maybe the highsec group should also stop complaining because it might get to a point where CFC and HBC decide to do just that. It would sure be a lot more interesting than the blue doughnut.
And until Highsec POS's start getting blown up on a big scale there's no reason to complain that highsec players have nothing to fight for.
The real problem with Eve and with HBC/CFC is that a handful of people have too much control, and those people are using that control to make the game interesting for themselves and to hell with everyone else.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.01 21:32:00 -
[2] - Quote
Mistah Ewedynao wrote:Nicolo da'Vicenza wrote:It's difficult to imagine these sort of arguments coming from anywhere but highsec.
"do you actually believe I should have to pay something to get out of this gatecamp who have my freighter tackled?"
"do you actually believe an alliance of 1000 should be able to reinforce a POS that belongs to a 100-man corp?" What is not difficult to imagine is a null-seccer distorting what I said so badly.
Just fold up your station and go somewhere else for a week. That is a way to avoid combat that is perfectly scaled to the size of a corp.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 00:34:00 -
[3] - Quote
Rellik B00n wrote:
3. Low sec Under populated. No unique reason to visit this area in terms of resources but FW is providing much needed life. FW working much better than first implementation but still requires additional iterations.
if I was to prioritise CCPs workload for the coming year based on system security my list would look like this: 1. null sec 2. low sec 3. high sec and worm holes.
low sec is sort of pointless - by default if you own null sec you can use your resources to take low sec so mentally you already own these areas....
to those of us living freely in our own area of the sandbox ask the following:
of a given request for change, who will benefit most?
Lowsec is not underpopulated! Too many of the refugieeGÇÖs from Delve moved into the southern regions; and the FW carnival rides are a mess. Do you spend any time in lowsec?
The only thing we need is more options for GÇ£interactingGÇ¥ with our fellow players, especially the unaware and AFK ones. Perhaps codebreaking options that will enable pirates to steal items directly out of cargo holds, GSCGÇÖs, Moon mining stations, PI installations, or anything else that might be unguarded.
GÇ£Corrupt officialsGÇ¥ would also be cool, they could appear in lowsec and NPC null stations for a limited amount of time and we could mission for them, as a reward we get a few CONCORD free ganks.
But as for GÇ£need to get more people into lowsec!GÇ¥ please do not do that. Everything there is a fight already it only gets more difficult with more people.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 02:30:00 -
[4] - Quote
Rellik B00n wrote:
Ok. Fair points.
Would u say then that the majority of low sec residents are happy with low ATM then?
Edit: hacking skill. Underused and undervalued. It could be so much more...
Yes, Low sec is the most fun however it also the worst ISK. I can live with that balance, and I think the same is true for most people here. its a bit crowded but I think that will thin out eventually; and there's always NPC null or wormholes if I get really sick of people.
Re hacking I would love to see another micro game developed around it. Like scanning but a bit more strategic: Perhaps you learn skills for different types of hacking and ICE programs, and you have to move through the network using the correct programs to get by certain safegaurds. Something with an renaissance cyberpunk feel would just kick ass.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 02:35:00 -
[5] - Quote
Aza Ebanu wrote: Yes yes he ould because its not broken the players are. When you enter the game you are supposed to go attack everything like you have rabies. You wont run out of isk at all. Dont worry about the stupid stuff high sec care bears are worried about. Just go gank something it is fun.
I'm not entirely sure what you are saying here Aza. But I don't think I am the type of player that you think I am. Also lowsec players are very conservative with ISK actually, it is too hard to come by. So attacking things like rabid dog is really not an option, at least for me.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 09:33:00 -
[6] - Quote
Shepard Wong Ogeko wrote:Kathern Aurilen wrote: How dose new blood move in to try to move in and establish itself?
Why is hooking up with an established power to get a foothold such a bad thing? You'll make contacts with experienced players who will buy your stuff and show you the ropes. Later on, you can try to move up into that alliance's leadership, or strike out on your own once you get a member base that can field it's own capital fleet. People in highsec believe that any big alliance will give them the space to move out there and then once everything is moved it will be taken. TBH I believe this myself.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 09:34:00 -
[7] - Quote
As a side question: Did doing away with drone goo affect your raw materials pipelines?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 10:08:00 -
[8] - Quote
Nicolo da'Vicenza wrote: Balancing nullsec industry capacity so that it's able to support its own ship consumption needs (and adding 'superveld' as said by Mynna), while adjusting highsec so that, while still able to support itself, is not able to manufacture every ship and good used in EVE, subcap manufacturers in 0.0 would be just as necessary as supercap manufacturers for a successful nullsec war machine. Nullsec space would not only be actively occupied and defended (because people would be using the space to mine and build stuff), but small-scale industrialists would be actively defended by PVPers because active local industry would be seen as necessary for the good of the alliance (as opposed to now where's it's seen mostly as a needless liability so long as highsec is a few cynos away). Small-scale PVP would increase as raiders came to attack the population and PVPers defended them. Wars could be fought more conclusively if an alliance could be starved of ships and materials.
Its funny, it sounds like increasing POS access and ability to support manufacturing slots would clean up a lot of this mess. And all sides seem happy with the idea of cheaper, better POS's. Stop talking about nerfing highsec indi slots, they can produce as much as they want if shipping costs go up and null manufacturing costs go down then industry will start to localize.
I wonder if more advanced corporate structures would help to overcome the complete and total lack of trust that highsec players have for null alliances. The top down corporate hierarchy has been pushed as far as it will go developmentally. In order for more stable and industrially potent player organizations to form in null there needs to be more accountability of leadership in those organizations.
Perhaps a democratic base where every member gets a vote and it takes a year of non participation before that vote can be nullified. Along with guaranteed shares of profits from corp assets like moon-goo. Short of protections like that very few people in highsec will have anything to do with null or the alliances there. And even with greater industrial capacity the man-power shortage on the nullsec indi side will still be a limiting factor.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 10:12:00 -
[9] - Quote
Brooks Puuntai wrote:baltec1 wrote:Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself? My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers. Held up in Y-4 station for most of that, if my memory serves me right.
lol, I was thinking that they just started a massive forum flame war that so distracted the enemy that the "war" got forgotten about.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 11:02:00 -
[10] - Quote
Rellik B00n wrote:
As discussed earlier in the post these Titans are getting paid for from the 21 trillion ISK generated from Tech moons. Therefore the comparison is not correct. In the cases where Titans are being built by non-moon goo alliances....wait there arent any at the minute!
Pandemic Legion only holds a handful of systems. How did they get their Titans?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 12:09:00 -
[11] - Quote
I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes.
This would get industrialists out of stations a bit more.
POCO's would get more action as far as fighting for them.
Industrial capacity would no longer be limited by artificial restraints, rather it would be directly related to the ability of corps/alliances to train and hold onto dedicated industrialists. Which is something that I think is lacking in Eve. As it now stands mid-low level industrialists are pretty interchangable / outsoursable, they have no pull and no recourse to ill treatment.
With ubiquitous indi slots throughout Eve localized industry would have the leg up that it needs to get started as the import/exporters have to fight transport costs. And null-sec industrial competitiveness would be directly controlled by how trustworthy and effective the leadership is.
I still think that null will require better in game tools for managing large groups of people. But that is an issue for null sec players to figure out.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 12:55:00 -
[12] - Quote
Nicolo da'Vicenza wrote: Workable POSs would have cleaned up a lot of this mess, agreed. It also would have been a better entry point for smaller corps/alliances rather then blowing 22bil on a station just for somewhere to dock and a highly inferior and inefficient version of stations available in highsec for free. About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.
Any alteration to improve the industrial capacity of nullsec or w-space and whatnot necessarily means highsec would be exporting less due to lowered demand. Personally, I think the amount of buffs needed to trump free stations with dozens of slots that have guaranteed access would be imbalanced in of themselves, and that the only realistic way to implement a graduating scale of rewards to go with risk is simply a placing a sensible hard limit on highsec's surplus manufacturing capacity (like say, 1.5/2x what it loses in PVP). Another alternative other people have been pushing have been cranking up NPC station fees, but I'm not so much a fan of that (I think the costs will more likely be passed onto the consumer before people start leaving, solving nothing)GǪ
GǪ. What's needed is a clear relationship of mutual self-benefit, which doesn't happen between small-scale industrialists and null alliances now because thanks to the non-functionality of null industry, the mutual self-benefit isn't there.
IGÇÖm not a big fan of artificial balancing. Make changes that allow the players more options and then let the system find its own equilibrium. If cheap imports are a problem (and I agree that they are) there are plenty of solutions that would make Eve a more interesting more vibrant place.
Player pirates could get a buff. Those guys have not had a bone thrown their way in a loooong time. If they can steal resources from transports over time without destroying the transports then longer trips will be less profitable, either because the transports now need protection from these leech miner ships, or because they take a materials loss with every jump.
But is your interest in creating localized null sec industrial centers or is it in competing directly with highsec manufacturers? They are different things, each with its own discussion. Strengthening the outcome and power of Mutual self-benefit is a great goal for Eve Devs, I love that idea.
Terms like GÇ£sensible hard limit on highsec manufacturing capacityGÇ¥ however just make my skin crawl. Throughout history programs like that have only served to stamp out industry and innovation. While advances in capability, solid social systems that draw capital investment, and a changing market place actually create a positive effect.
I understand that Eve is top to bottom an artificial system that can be easily modified to push things one way or another; but Eve is also a model of real world dynamics that we can interact with. I think it will be much more interesting if we treat it as such and avoid the temptation to call on deus ex machina.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 13:09:00 -
[13] - Quote
Mayhaw Morgan wrote:
Why not just charge Shepard Ogeko more ISK for his battlecriser? He only has to do 3 anomalies, now, in order to afford it. Make him do 6 or 10. Make him keep the loot AND salvage, and make him do some mining while he's are at it.
.
Who are you suggesting should charge more for BC's and why would Ogeko buy from him and not the guy who charges 1/3 the price? I don't understand your reasoning there. Do you mean that it should cost more to import ships into null from high? I'm with you if that's the case.
Its important to remember though that this will cause a lot of ships to pile up in the highsec markets. Thats actually a great result, cheaper ships in high would mean more fighting I think! 
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 17:18:00 -
[14] - Quote
Malcanis wrote:Corey Fumimasa wrote:I wonder what it would look like if they took all manufacturing slots out of space and incorporated them with the PI infrastructure. So manufacturing costs would be the same for everyone. Well baring POCO taxes. So 0.0 outposts would cost 0 ISK to build, and there would be no sov bills?
Manufacturing could all be done on planet using the PI interface. That would equalize access to industrial slots and get industrialist out flying around a bit. It would also allow for some customization of the manufacturing interface in terms of PI arrangement.
The same POS's and transportation infrastructure that null is currently fauceted for would still be part of null space, enabling support of industry with a minimum impact on existing sink/faucet dynamics, I don't foresee Sov bills changing all that much. maybe they go down a bit, it would be easy enough to make up that difference with customs tariffs if it becomes an issue.
The complaint to this point is that null sec industrialists cannot compete with highsec because of the difference in cost between their manufacturing slots. A few buffs for PC pirates combined with moving of all indi slots to PI would go a long way towards evening out that disparity without making giant changes to null dynamics or nerfing a large segment of the player base.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 19:48:00 -
[15] - Quote
Rellik B00n wrote:well.
Since we moved PI goods production to planets, could a similar principal not apply to the many moons in space with moon goo?
then you could spread the goo across the whole galaxy. In a similar principle to the current PI setup high sec would be nigh on worthless, low sec better, null best. Would also give another use to WH if we could be bringing in some goo from the moons there too.
the programming already exists, it doesnt really need to be tied in with Dust, and the potential for carnage is huge. Fun for all hehe.
I was going over the thread when I noticed that the GÇ£static ISK fountainsGÇ¥ that you mention must exist if NicoloGÇÖs statement below is true:
Nicolo da'Vicenza wrote:.... About the balancing thing - as it stands, highsec uses only a small fraction of the ore it mines and goods it produces. The majority of everything produced (since EVE's economy is centered around producing PvP ships) in EVE as a whole is consumed by nullsec & lowsec combat. Highsec's current system has incredible surplus beyond what its pilots use in wars and replacing PvE losses, it is a massive exporter of ships/manufactured goods to all other regions.
If null is in fact buying all the goods from high then they must be getting the ISK from faucets out in null. So maybe the other part of balancing the high/null trade disparity needs to be more ISK faucets in empire space. If null is not spending ISK on goods from highsec then they will experience local inflation that will lead back to the same discouraging cycle of buying goods from high sec manufacturers.
Maybe there's a better faucet than missions that could be implemented in empire.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:09:00 -
[16] - Quote
Corey Fumimasa wrote:
Maybe there's a better faucet than missions that could be implemented in empire.
That or a way for empire players to just steal ISK from null, theft is a great conflict driver and counter theft ops might be a good change of pace for null pilots . As it stands now Null is almost immune to the kind of small raiding and wardec shakedowns that highsec indy has to deal with. This Isolation is due to lack of docking and storage facilities in null and the difficulty of slowboating way out there.
So by greatly increasing the frequency and longevity of null to empire wormholes raiding parties from highsec could go into null and steal isk and materials from systems that are not well patrolled. And null sec pilots would have the chance to fly into empire space on retaliatory strikes. IGÇÖve found a few holes deep into null over the years and always had a good time going through and ratting in someone elseGÇÖs sovereign space.
And by making the POCOGÇÖs no service docks players from highsec could have more interaction with their nullsec counterparts.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:22:00 -
[17] - Quote
Nicolo da'Vicenza wrote:
Assuming that this system relies on ISK generated in null is a bit of an assumption. When Incursion was released in its original form for example, null's ratting population started drying up as 0.0 alliances were moving their ratting alts to highsec to grind their warchests using incursions. Which would also be built and manufactured in highsec with the final product being shipped to null to combat over moons and renter space and stuff. This wasn't just the rank and file, I've talked to alliance leaders who personally ran incursions during this era for their bankroll. Renters were still willing to rat in (no nerfed) supercaps and titans for good money (so there was still reason to capture space to rent out), but other then that even roaming in 0.0 started to die as a side effect of highsec incursions.
I never said that moon goo was a faucet, and I don't think that Rellik did either. So I'm glad we are clear on that.
As for the ISK, you spoke of incursion running in the past tense, is that still happening? The ISK to buy all those ships and PLEX is coming from somewhere. Maybe it is incursions, I'm gonna go ask some of those guys.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:27:00 -
[18] - Quote
And what exactly do you null sec players do out there all day? Apparently ratting is **** money, manufacturing doesn't pay, moon goo is not a faucet...Oh, does everyone just move moongoo around? Its a wonder anyone stays in null at all.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:32:00 -
[19] - Quote
Here's some data, looks like bounty payouts are the biggest faucet. Rat bounties in null are better but are there less ratters? I don't think so, I don't see a lot of people ratting in low anyway. ---v
"#1Posted: 2012.03.16 18:39 | Report | Edited by: Mai Khumm 6 According to the latest devblog. (Correct me if I'm wrong here) More ISK came from bounties then incursions.
http://community.eveonline.com/devblog.asp?a=blog&nbid=9115
Mainly this quote...
"ThereGÇÿs certainly a lot of money coming from Incursions. Incursion rewards in December amounted to 9.6 trillion ISK, which is an all time high, while the rewards in January and February were 9.0 and 8.7 trillion ISK respectively. ThatGÇÿs quite a bit of money entering the economy. However, Incursions are not the biggest ISK faucet, bounties are. Bounty prizes paid out in February totalled 33 trillion ISK."
So Apperantly incursions are not the biggest ISK faucet, but then how come I keep on reading posts stating that it is and how it should be stopped..."
Here's some data, looks like bounty payouts are the biggest faucet. Rat bounties in null are better but are there less ratters? I don't think so, I don't see a lot of people ratting in low anyway.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:35:00 -
[20] - Quote
Yeah, the vast majority of ISK is injected into the Eve economy through null sec ratting. Maybe its not an ISK fountain, but it is enough to drive this trade disparity.
Equal manufacturing in null will not happen if thats where most of the ISK comes from, highsec will always be selling for cheaper just to get some of that flow.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:51:00 -
[21] - Quote
Nicolo da'Vicenza wrote: That includes highsec mission payout as well, you realize.
Highsec mission runners! With their hangers full of billion ISK ships and other collectibles. Those guys are like walking talking sinks. The only money they inject into the economy is when they buy PLEX, or the odd occasion they wake up in a pod with keyboard face.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 20:59:00 -
[22] - Quote
Our conjecture really doesn't matter anyway, CCP has the actual data. But one thing that remains true; if null-sec wants their industry to flourish then faucets must be equalized.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 22:30:00 -
[23] - Quote
http://i.imgur.com/Sjl7a.png test DCA
I found this, according to Test it does not look like there is any problem with null sec industry.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.02 22:44:00 -
[24] - Quote
Nicolo da'Vicenza wrote:so you're basing your information off of TEST troll posters from 2 years ago about a coalition that never existed, at face value? and that measuring things in 'equivalent value in rifters' means large numbers of subcaps are being built in nullsec. What that information is not true?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 00:56:00 -
[25] - Quote
Nicolo da'Vicenza wrote:Corey Fumimasa wrote: What that information is not true?
First, that there was ever such a thing as the "DCF". Second, that moon income measured in ships, implies that null industry exists (this is more misinterpretation on your end then anything the poster claims). So I misinterpreted that? Its not actually claiming that they control "over 400 high value moons with a total estimated monthly income of 1.24 Trillion ISK." And I read it wrong somehow, they actually can't turn that income into ships because its from moon goo, and that is different, it's not real ISK or something.
Or is their claim complete rubbish?
Or did I misrepresent my misunderstanding of a complete fabrication?!?
The best fiction has a lot of truth, that's how you bury a hook. Maybe the DCF doesn't exist except in the minds of players who are about to pay a 500million ISK security deposit and contract all their ships to be moved out into null. But those moons sure do, someone owns them, and their "estimated monthly income" might not actually buy a Titan every 36 hours, but it will buy a whole lot of ships. Regardless if its faucet or derived income.
IDK if its true or not, just something that I found out on the internet.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 11:18:00 -
[26] - Quote
Frying Doom wrote:Is this a Goonswarm only thread?
Sorry there are so many responses from members of Goonswarm you would think that?
Frankly I can't be bothered reading. Anyone got the cliff notes? Are they actually conversing or just trying to shut down another thread they don't like?
------SYNOPSIS-------
Highsec player wonders whats wrong w null.
Null sec player says "It's hard for us to compete industrially because indy slots are so expensive out here and their almost free and always available in highsec."
Lowsec player says "Well lets just incorporate all manufacturing slots with PI, then everyone is on the same footing."
It is pointed out that ISK faucet disparity may also play a part in null markets not developing. More ISK in null will create localized inflationary pressure that will still allow highsec to undercut null industry.
Some convo re ISK faucets and if in fact most ISK enters game through null ensues. Some silly propaganda from Test results in a page of clarification.
*sub arguments:
*high bear says "It should cost more to war dec a small corp. I'm tired of these damned ISK shakedowns. It is suggested that he pack up and move many systems away for the durration of the dec if he doesn't want to fight.
* and there's one more that I can't think of off hand.
All in all its been a very interesting thread. With all sides actually engaging in conversation rather than smear and fear obfuscation that we often see on these forums.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 11:25:00 -
[27] - Quote
Andski wrote:Corey Fumimasa wrote:Nicolo da'Vicenza wrote: That includes highsec mission payout as well, you realize. Highsec mission runners! With their hangers full of billion ISK ships and other collectibles. Those guys are like walking talking sinks. The only money they inject into the economy is when they buy PLEX, or the odd occasion they wake up in a pod with keyboard face. gonna go buy some ships from NPC sell orders can you tell me where to get those ships from NPC sell orders again
They are like sinks because they don't need to spend a bunch to stay in business. Once they buy or build a ship they tend to have it for a long time. And they get no advantage from owning a POS or other things people with fat wallets buy into. I think these guys are collectively sitting on Trillions and Trillions of ISK.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 11:53:00 -
[28] - Quote
Frying Doom wrote:Is this a Goonswarm only thread?
Sorry there are so many responses from members of Goonswarm you would think that?
Frankly I can't be bothered reading. Anyone got the cliff notes? Are they actually conversing or just trying to shut down another thread they don't like?
One very interesting fact that came out was from the question "What to null sec players actually do all day anyway?"
The answer was that they do the same things that all Eve players do. However a lot of the pilots actually play other games while waiting for combat ops to spin up. I wonder if CCP is aware of that behavior and if it matters from a games as business standpoint. Maybe that is one of reasons behind DUST. Idk, its just something that I hadn't considered before.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
| |
|